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Tag: Realistic Car Render

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Realistic Car Render

Render Walk through
This tutorial is not as thorough as the other tutorials found here on Empire Dezign--hence the word walk through, so your experience with Photoshop is a plus, to say the least. The images of the render has also been reduced in both size and quality for faster load time. Let's get started.

To begin, draw the frame of the car with the color that dominates the shape. In this case, the most visible color is what's shown below.
Next, I drew the basic shapes of the highlighted areas of the object. In some instances, like the front fender, I needed to rasterize the highlighted shape, blur, and smudge certain parts to make it look more believable. In other cases, I was able to just add "Outer Glow" using the same color as the highlighted shape and adjusting opacity.
I then added the windshield. Zooming in is critical when drawing some of the miniscule shapes. Like on the windshield blades.
I then added the passenger and driver side mirror. Same process as the windshield, just a smaller object.
The tires were the most difficult area of this particular project. To create something metallic, yet still make it look believable, is an intricate and time consuming process. In this case, I was unable to keep a lot of the vector shapes. I also used the "Brush Tool" for some of the highlights and darker areas of the hubcap.
The tread of the tires was much simpler than the hubcap. Here I just created a plethora of lines and gave it an "Outer Glow" of black.

Here I have added lines for the dividers of the car.

For the, lack of a better word, hardware of the vehicle, the muffler and door handle were then added.

The interior of the car was then added. It was mostly made up of easy one color shapes. The drop down roof of the vehicle was created using a mere four shapes. The very top shape had a gradient white to transparent with the opacity turned way down which in turn gave it some depth.
The shadow of the drop down roof was made in three different shapes. All three were created using different colors or by turning the opacity down.
The lights were created zoomed in 100%. While creating them it's hard to make any sense of it until you zoom back out. Again, drawing the shapes and adding "Outer Glow" was important for believability.
The front of the vehicle was created using minimal shapes as well. Gradients were used again as well as "Outer Glow".
The Results!!!
I've added a "Drop Shadow" as well as changed the color. I hope you enjoyed this tutorial. To see a larger size of the Volkswagen, please click the image below.



Realistic Car Render

Render Walk through
This tutorial is not as thorough as the other tutorials found here on Empire Dezign--hence the word walk through, so your experience with Photoshop is a plus, to say the least. The images of the render has also been reduced in both size and quality for faster load time. Let's get started.

To begin, draw the frame of the car with the color that dominates the shape. In this case, the most visible color is what's shown below.
Next, I drew the basic shapes of the highlighted areas of the object. In some instances, like the front fender, I needed to rasterize the highlighted shape, blur, and smudge certain parts to make it look more believable. In other cases, I was able to just add "Outer Glow" using the same color as the highlighted shape and adjusting opacity.
I then added the windshield. Zooming in is critical when drawing some of the miniscule shapes. Like on the windshield blades.
I then added the passenger and driver side mirror. Same process as the windshield, just a smaller object.
The tires were the most difficult area of this particular project. To create something metallic, yet still make it look believable, is an intricate and time consuming process. In this case, I was unable to keep a lot of the vector shapes. I also used the "Brush Tool" for some of the highlights and darker areas of the hubcap.
The tread of the tires was much simpler than the hubcap. Here I just created a plethora of lines and gave it an "Outer Glow" of black.

Here I have added lines for the dividers of the car.

For the, lack of a better word, hardware of the vehicle, the muffler and door handle were then added.

The interior of the car was then added. It was mostly made up of easy one color shapes. The drop down roof of the vehicle was created using a mere four shapes. The very top shape had a gradient white to transparent with the opacity turned way down which in turn gave it some depth.
The shadow of the drop down roof was made in three different shapes. All three were created using different colors or by turning the opacity down.
The lights were created zoomed in 100%. While creating them it's hard to make any sense of it until you zoom back out. Again, drawing the shapes and adding "Outer Glow" was important for believability.
The front of the vehicle was created using minimal shapes as well. Gradients were used again as well as "Outer Glow".
The Results!!!
I've added a "Drop Shadow" as well as changed the color. I hope you enjoyed this tutorial. To see a larger size of the Volkswagen, please click the image below.



Realistic Car Render

Render Walk through
This tutorial is not as thorough as the other tutorials found here on Empire Dezign--hence the word walk through, so your experience with Photoshop is a plus, to say the least. The images of the render has also been reduced in both size and quality for faster load time. Let's get started.

To begin, draw the frame of the car with the color that dominates the shape. In this case, the most visible color is what's shown below.
Next, I drew the basic shapes of the highlighted areas of the object. In some instances, like the front fender, I needed to rasterize the highlighted shape, blur, and smudge certain parts to make it look more believable. In other cases, I was able to just add "Outer Glow" using the same color as the highlighted shape and adjusting opacity.
I then added the windshield. Zooming in is critical when drawing some of the miniscule shapes. Like on the windshield blades.
I then added the passenger and driver side mirror. Same process as the windshield, just a smaller object.
The tires were the most difficult area of this particular project. To create something metallic, yet still make it look believable, is an intricate and time consuming process. In this case, I was unable to keep a lot of the vector shapes. I also used the "Brush Tool" for some of the highlights and darker areas of the hubcap.
The tread of the tires was much simpler than the hubcap. Here I just created a plethora of lines and gave it an "Outer Glow" of black.

Here I have added lines for the dividers of the car.

For the, lack of a better word, hardware of the vehicle, the muffler and door handle were then added.

The interior of the car was then added. It was mostly made up of easy one color shapes. The drop down roof of the vehicle was created using a mere four shapes. The very top shape had a gradient white to transparent with the opacity turned way down which in turn gave it some depth.
The shadow of the drop down roof was made in three different shapes. All three were created using different colors or by turning the opacity down.
The lights were created zoomed in 100%. While creating them it's hard to make any sense of it until you zoom back out. Again, drawing the shapes and adding "Outer Glow" was important for believability.
The front of the vehicle was created using minimal shapes as well. Gradients were used again as well as "Outer Glow".
The Results!!!
I've added a "Drop Shadow" as well as changed the color. I hope you enjoyed this tutorial. To see a larger size of the Volkswagen, please click the image below.




There are 3 items tagged with Realistic Car Render

PhotoshopCafe